When the NHL draftees of 2015 picked up their first video game controllers around the turn of the millennium, the architects of EA Sports NHL were adding a revolutionary detail to the series: recognizable player faces. By today’s standards, the game-faces of the early 2000s looked ridiculous, but still, Lemieux looked like Lemieux, Sakic like Sakic, Pronger like Pronger. It was a start. Today’s budding stars were once wide-eyed, hockey-mad gamer kids, most of whom grew up as avid fans of the NHL series, and many of whom still are. So in addition to the checklist of cliché milestones every future pro daydreams about, the EA NHL generation also dreamed of playing as their authentic virtual selves.
Nigel Nunn helps this dream come true. He’s the digital imaging lead at The Capture Lab, a company that does the head scans for EA’s various sports titles, including FIFA and UFC. Nunn is a road warrior, darting from city to city with a portable camera setup capable of swiftly capturing the raw materials for what will become a nearly photo-realistic game face. As the quality and the volume of recognizable in-game faces has rapidly increased, fan expectations have risen as well. “I have people who find me on Facebook, give me a list of players that aren’t scanned, the clubs that I need to go to still, and give me contact names and addresses for the clubs,” Nunn said. “They know I’m on the road and what I’m up to. It’s really strange.” Read more